
Instead of going off on the game’s difficulty, I’ll question the thought process here. That’s where Kena comes hot with another eyebrow-raising gameplay decision–the game is pretty hard, especially its main bosses. The lack of a hint system in the game made it even more rough.

If it took me that long to figure out, I can only wonder what it would be like for someone that requires a little more options for accessibility–not to mention since I was playing the game before release, it’s not like I could get help anywhere. I thought I’d be able to get over this quickly, but there was a point around the first half of the game where I walked around for two hours before realizing all I had to do was shoot two crystals to open a door, but it wasn’t immediately obvious that I could even interact with them. People can make the case that this was done on purpose to give the game an old-school feel, allowing players to really think about the paths they’ll take in a seemingly non-linear open world, which it isn’t. The world in Kena: Bridge of Spirits is a lush and sizable world begging to be explored, and while it’s definitely enjoyable, the decision to not have a waypoint system works to its detriment. They’re solid, but even if you give them a facelift, they don’t essentially feel modern anymore. While good games in their own right during their time of release, I liken Kena to games like Jak II and the Ratchet & Clank games on the PlayStation 2. It’s also extremely challenging for a game whose plot carries itself like a kid-friendly Dreamworks adventure. The problem is questionable gameplay decisions make it feel out of date. When a game looks as good as Kena does, you wonder about whether or not it’ll actually play well and for what it is, Kena is about as polished an experience as you can get. Starring the titular heroine, Kena, the game follows the spirit guide on her quest to help guide the deceased from the physical world to the spirit world while cleansing the physical world of evil in the process. Kena: Bridge of Spirits is easily one of the best looking games you’ll ever play. Of course masks were going to be important in this game.

Look no further than this viral video of a deeper fanmade introduction to The Legend of Zelda: Majora’s Mask that Ember Lab designers are responsible for, and you’ll already have an idea of what kind of talent we’re dealing with. These folks know animation, and they love great games. If you’re unfamiliar with Ember Lab, no worries–they’re literally located within a townhouse in Southern California comprised of just a few people. When it was first unveiled during the PlayStation Showcase last year, Kena Bridge of Spirits was easily one of the best looking games shown on a night that was all about the hype surrounding the PlayStation 5, and while it’s rough around the edges, Ember Lab’s first game is definitely something to behold.

The world in Kena: Bridge of Spirits is one that’s just begging to be explored.
